zenith-the-last-city-starting-class-and-role-explained

Screenshot by Gamepur

Like most MMOs, Zenith: The Last Metropolis has all players pick a course before getting into the game. Not only exercise you demand to cull your class, simply you as well need to pick a role, something that will define your character for the rest of your playthrough. This guide explains what each of these classes and roles hateful so you can make an informed conclusion.

All starting classes in Zenith: The Final Metropolis

all-starting-classes-in-zenith-the-last-city
Screenshot past Gamepur
  • Blade Master: Dual wields blades to strike and block swiftly, prefering to appoint in close combat. This form gives you two swords to fight enemies with, meaning you're going to be getting stuck into every fight y'all come across.
  • Essence Mage: Masters of channeling latent essense free energy, Essense Mages use launchers and spells to destroy enemies from afar. You'll take admission to weapons that fire projectiles as well as spells that y'all can blast at enemies from a altitude.

There is effectively one choice to make with these classes. Y'all can either exist a melee character that attacks up shut with swords or a mage that uses spells to command the battlefield. It'south messier when you fight with swords but more than heady than with spells.

All starting roles in Zenith: The Last City

all-starting-roles-in-zenith-the-last-city
Screenshot past Gamepur

Your character's function defines the type of skills they'll be learning and how they behave in battle. You should brand this selection to coincide with your preference for playing other games.

  • DPS: Get a whirling mess of destruction, causing more than harm and commotion. This part requires you to get stuck in and bargain damage to all the enemies, particularly bosses.
  • Back up: Use helpful buffs and powerful hexes to turn the tide of battle. This course stays dorsum a lot more, working to heal friends and requite them a heave to defense or forcefulness when needed.
  • Tank: Absorb blows to protect their party memebers from damage. This class taunts enemies and takes their hits. You'll need to be buffed and create space for the DPS class to destroy the bosses that come for y'all.

If you're a strategist who deals the about impairment at all times, the DPS form is suitable for you, while the Support class is perfect for those that like to keep everyone alive in boxing. Of course, anyone can be a Tank, merely you need to call up that it's not all about you dealing impairment. It's most y'all taking it.